NaTour

Designing for Kids & Parents
Time-Efficient and Meaningful Outdoor Exploration

My Role

UX Researcher

UX Designer

UI Designer

Tools

Duration

4 Months

Worked Alongside

Agnes Kloos
Vivienne Vollmar

Planning used to take hours now done in just 10 minutes!

Planning used to take hours now done in just 10 minutes!

Parents felt more confident planning nature outings, kids were curious and engaged, and educators praised the app’s educational value.

Challenge

Children's knowledge of their local nature and environment is declining. How can we inspire children to explore and connect with their local nature?

Outcome

NaTour App

Finds suitable tours
Accompanies the tours
Gives tips & inspiration

Logbook

Free printable
Accompany the tours
Customisable

Method Tool Box

What tools did we use for a 16 weeks project?

Research:

Interviews

Surveys

Shadowing

Competitor Analysis

Competitor
Analysis

Acceptance criteria

Articles and Books

Concept Testing

Ideation:

JTBD

Crazy Eight

MSCW

Creation:

Wireframing

User Flow

Prototype

Research

What Is the Current Relationship Between Families and Nature?

Surveys

Gathered insights from 25 families about their outdoor habits.

48%

Parents prioritize avoiding stress during weekends

63%

Parents want to minimize the effort required during the planning phase.

Interviews

Two nature educators.

Free exploration and storytelling spark children's curiosity, while mobile devices serve as a tool to enhance their outdoor adventures.

School Shadowing

Observed a 2nd-grade class to explore how kids navigate and understand digital tools.

An app should inspire kids to explore nature on their own, driven by curiosity,not external rewards.

Interview

4th grader discussing tech hobbies and their connection to nature.

Children are naturally drawn to hands-on nature activities like building and carving.

What Are the Gaps in Current Tools for Childrens Nature Exploration

We analyzed apps like Geocaching, ActionBound, and nature identification tools.

Lack of personalized routes based on children’s interests.

AllTrails offers minimal interaction on the screen during a trail walk.

Geocaching and Anton focus is on earning rewards, distracting from the learning experience

Key Findings

Parents

Struggling to find time to plan engaging outdoor activities and limited awareness of child-friendly nature routes.

Children

A need for activities that stimulate intrinsic curiosity, instead of relying on external rewards.

Existing Solutions

Learning through screens, limiting hands-on exploration and educational boards filled with text, which can be heavy and disengaging for children.

Goal

Inspire children to explore nature while supporting parents in organizing meaningful, engaging outdoor activities.

Ideation

Identifying What Families Need for Better Outdoor Experiences

Identify the key motivations and pain points of both parents and children when planning and experiencing nature outings with the Jobs to be Done Method

Before the Trip:

Parents don’t want to spend hours planning and orginazing it. They have limited time and need a quick, easy solution.

During the Trip:

Parents want their children to stay engaged and curious so they don’t lose interest or ask to go home too soon.

After the Trip:

Parents want the child to have a positive memory of the experience, so they’re excited to explore again in the future

The insights helped design features that directly address user needs

Pre-planned nature routes to save parents' time.

Interactive challenges to keep kids engaged.

Reinforce positive outdoor experiences.

we brainstormed solutions, to Simplify Nature Exploration focusing on

Interactive Routes:

Location-based challenges to keep children curious and involved in the adventure

Simple Navigation:

A simple icon-based UI that, allowes parents to focus on spending quality time together

Offline Adventures:

Printable “logbook” that balance screen time with nature exploration, allowing parents to quickly organize fun, engaging activities

What Core Ideas Shaped Our Design?

Identify the key motivations and pain points of both parents and children when planning and experiencing nature outings with the Jobs to be Done Method

Simplicity:

A minimal, distraction-free UI that enhances the outdoor experience by keeping information easy to find without overwhelming users.

Engagement:

Children discover nature firsthand through hands-on exploration, DIY crafts, and interactive games.

How was Bring the App’s Vision to Life?

We created low-fidelity wireframes to map out the core screens of the app:

Home: Personalized adventure suggestions tailored to the user’s preferences and location.

Route Overview: Interactive maps with engaging checkpoints to guide children through the nature exploration.

During the Trail: Step-by-step prompts for nature-based tasks, designed to keep children engaged and curious during the outing.

Visual Design

The visual design aimed to create an engaging, calming experience that encourages outdoor exploration without overwhelming users with digital elements. Key choices included:

Typography

Playful yet readable sans-serif typeface for both children and parents.

Aa

Aa

Aa

Aa

Aa

abcdefghijkl

abcdefghij

Proxima Nova

Main colors

Accent color

Color Palette

Earthy greens, sky blues, and warm yellows to reflect nature and create an inviting feel. Since nature exploration happens in various lighting conditions, the design system included high constrast for better visibility in bright outdoor settings.

Phosphor Icon Set

Iconography

Simple, high-contrast icons for easy recognition by young users.

Illustrations

Hand-drawn, nature-inspired elements to maintain a friendly, organic feel.

Keep Everything Seamless and Scalable

To maintain consistency and scalability, a modular design system using Material Design was created. This approach enabled both developers and designers to work more efficiently by reusing UI components rather than building from scratch each time. With the app featuring multiple interactive elements like maps, challenges, and offline booklets, a unified design system ensured a cohesive look and feel across all components.

Typography

Playful yet readable sans-serif typeface for both children and parents.

Aa

Aa

Aa

Aa

Aa

abcdefghijklm

abcdefghijk

Proxima Nova

Main colors

Accent color

Color Palette

Earthy greens, sky blues, and warm yellows to reflect nature and create an inviting feel. Since nature exploration happens in various lighting conditions, the design system included high constrast for better visibility in bright outdoor settings.

Phosphor Icon Set

Icons

Simple, high-contrast icons for easy recognition by young users.

Illustrations

Hand-drawn, nature-inspired elements to maintain a friendly, organic feel.

Solution

Reflection

What I Learned

Designing for parents means understanding that their ultimate goal is to spend valuable, stress-free time with their children. By stepping outside the box and creating a UI that is simple, intuitive, and non-distracting, I learned that we can show we care not only about engaging children but also about helping parents create wonderful, meaningful moments with their families.

Next Steps

Collaborate with Forest Forester for more secure safe routes for families and expand the project to cover larger regions for broader impact

Discover other Projects

Always open for conversations and opportunities

Always open for conversations and opportunities

Always open for conversations and opportunities