CaneToad

Turning an invasive species into an interactive exhibition experience.

Women trying out Exhibition

CaneToad

Turning an invasive species into an interactive exhibition experience.

My Role

Concept & Interaction Designer
Physical Prototyper

Tools

Figma Icon
Figma Icon
Miro Icon
Miro Icon
ProtoPie Icon
ProtoPie Icon
Adobe Creative Cloud Icon
Adobe Creative Cloud Icon

Duration

3 Months

Worked Alongside

Agnes Kloos,


Moritz Schuker,


Paula Trummer,

An interactive exhibition installation to explore and reflect

An interactive exhibition installation to explore and reflect

Challenge

How might we communicate the ecological impact of the cane toad without overwhelming visitors with information?

Context

The project was created for the Natural History Museum in Stuttgart. The cane toad was introduced to Australia by humans and became an invasive species with serious consequences for the ecosystem.

Method Tool Box

Method Tool Box

What tools did we use for a 3 Month project?

Research:

Research:

Desk Research

Acceptance Criteria

Ideation:

Ideation

Ideation:

Crazy Eight

10 Min Sprints

Idea Tower

Creation:

Creation

Creation:

Storytelling

Wireframing

User Flow

Prototype

Tools:

Tools

Arduino

Reed Sensors

Magnets

ProtoPie

Projector

The Goal

The Goal

Visitors decide what to explore, make connections and reflect on their own relationship with nature. The exhibition should help visitors understand:

Why the cane toad was brought to Australia?

How it spread and affected native species?

Why these issues need discussion rather than simple answers?

Research & Ideation

Research & Ideation

Finding the Topic

We began by researching how human intervention can disrupt ecosystems. This led us to invasive species and, specifically, the cane toad: introduced to Australia to control pests, it instead became a threat to native wildlife.

The research showed that the topic was not only about ecological damage. It also raised a more difficult question: How should people respond when a human decision has already changed an ecosystem?

Creating the Idea

To translate this complexity into an exhibition, we explored early ideas through a 10 minute sprint, Crazy 8s, sketches and storyboards. We tested different ways of structuring the information around time, place and human influence.

The Concept

The Concept

We designed a physical digital exhibition around a map of Australia. The map became the central interface. The story was structured into three chapters:

The journey:

Why the cane toad was brought to Australia and how it spread.

The impact:

How its introduction changed ecosystems and affected native wildlife.

Possible responses:

Which approaches can contain invasive species and which questions remain open

The Interaction

The Interaction

How to call up content?

The cane toad itself was the interaction tool. Visitors placed or moved it onto different areas of the map. Each location activated a new piece of information, including:

Short texts

Audio

Video

Animations

Images

The technical aspect

The technical aspect

The Reed-Sensor

The reed sensor is ideal for detecting the presence of an object with a magnet. To ensure flawless signal transmission to the interface, the sensor must be positioned precisely to the millimeter, close to the magnets, and should not switch to HIGH. Only when the sensor is appropriately placed should a signal be sent to Protopie Connect.

Projecting the content

The exhibition content is projected directly onto the map, with one projector placed close to the surface to minimise shadows from visitors. A second projector, positioned around two metres behind it, illuminates the chapter cards so all information remains clearly visible.

Testing and iteration

Testing and iteration

Testing

On the first day, we noticed that some people did not immediately understand that the cane toad was the interactive object. The system worked technically, but the invitation to interact was still too subtle.

Adjustment

We adjusted the visual cues and made the interactive icons more inviting. On the second day, visitors understood the interaction faster and explored the content more independently.

Always open for conversations and opportunities

Always open for conversations and opportunities

Always open for conversations and opportunities